Beginning PBR Texturing: Learn Physically Based Rendering with Allegorithmic’s Substance Painter


Beginning PBR Texturing: Learn Physically Based Rendering with Allegorithmic’s Substance Painter
by: Abhishek Kumar
Print Length 页数: 284 pages
Publisher finelybook 出版社:‏ Apress; 1st ed. edition (21 May 2020)
Language 语言: English
ISBN-10: 1484258983
ISBN-13: 9781484258989

Book Description


Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.
Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities,including using materials,masks,and baking. Integration with both internal and popular external rendering engines is covered.
This book teaches you the skills you need to use the texturing tool that is recognized by: studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.
What You Will Learn
Know the fundamentals of PBR-based texturing from the ground up
Create production-ready textured models from scratch
Integrate PBR textures with standard 3D modeling and rendering applications
Create portfolio-ready renders using offline renderers

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