Beginning Game AI with Unity: Programming Artificial Intelligence with C#


Beginning Game AI with Unity: Programming Artificial Intelligence with C#
by: Sebastiano M. Cossu
Publisher finelybook 出版社:‏ Apress; 1st ed. edition (December 6,2020)
Language 语言: English
Print Length 页数: 160 pages
ISBN-10: 1484263545
ISBN-13: 9781484263549

Book Description


Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead,you will learn by: experience and practice,and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today,ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered,and then you move through more complex concepts of pathfinding and decision making.
What You Will Learn
Understand the fundamentals of AI
Create gameplay-based AI to address navigation and decision-making problems
Put into practice graph theory and behavior models
Address pathfinding problems
Use the A* algorithm,the deus ex machina of pathfinding algorithms
Create a mini stealth game

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