Apple Augmented Reality by Tutorials: Create AR Experiences with ARKit, RealityKit & Reality Composer, 2nd Edition


Apple Augmented Reality by Tutorials (Second Edition): Create AR Experiences with ARKit, RealityKit & Reality Composer
Author: raywenderlich Tutorial Team and Chris Language
Publisher finelybook 出版社:‏ Razeware LLC (February 22, 2022)
Language 语言: English
Print Length 页数: 399 pages
ISBN-10: 195032558X
ISBN-13: 9781950325580

Book Description


Learn Augmented Reality!
Augmented reality is going to be the next big thing — there’s absolutely no doubt about it. If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.
Apple Augmented Reality Author: Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKit
Who This Book Is For
This book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.
Topics Covered in Apple AR Author: Tutorials
AR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers.
Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences.
Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality
Converter to convert, view, customize and create USDZ content.
RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.
Facial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.
ARKit: Get a complete introduction to ARKit, Apple’s framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit.
Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.
ECS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection.
Object Capture: Learn how to create realistic 3D models from real-life objects with photogrammetry.
After reading this book, you’ll have a deep understanding of the technologies and frameworks used to create powerful, immersive AR experiences for the Apple platform.
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