Android Programming for Beginners: Build in-depth,full-featured Android 9 Pie apps starting from zero programming experience,2nd Edition


Android Programming for Beginners: Build in-depth,full-featured Android 9 Pie apps starting from zero programming experience,2nd Edition
Authors: John Horton
ISBN-10: 1789538505
ISBN-13: 9781789538502
Publication Date 出版日期: 2018-10-31
Print Length 页数: 766 pages
Publisher finelybook 出版社: Packt


Book Description
By finelybook

Are you trying to start a career in programming,but haven’t found the right way in? Do you have a great idea for an app,but don’t know how to make it a reality? Or maybe you’re just frustrated that in order to learn Android,you must know Java. If so,then this book is for you.
This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context,from the basics of Java to working with the Android API. All examples use the up-to-date API classes,and are created from within Android Studio,the official Android development environment that helps supercharge your application development process.
After this crash course,we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments and store your user’s data with SQLite. In addition,you’ll see how to make your apps multilingual,draw to the screen with a finger,and work with graphics,sound,and animations too.
By the end of this book,you’ll be ready to start building your own custom applications in Android and Java.
Contents
1: BEGINNING ANDROID AND JAVA
2: FIRST CONTACT – JAVA,XML,AND THE UI DESIGNER
3: EXPLORING ANDROID STUDIO AND THE PROJECT STRUCTURE
4: GETTING STARTED WITH LAYOUTS AND MATERIAL DESIGN
5: BEAUTIFUL LAYOUTS WITH CARDVIEW AND SCROLLVIEW
6: THE ANDROID LIFECYCLE
7: JAVA VARIABLES,OPERATORS,AND EXPRESSIONS
8: JAVA DECISIONS AND LOOPS
9: JAVA METHODS
10: OBJECT-ORIENTED PROGRAMMING
11: MORE OBJECT-ORIENTED PROGRAMMING
12: THE STACK,THE HEAP,AND THE GARBAGE COLLECTOR
13: ANONYMOUS CLASSES – BRINGING ANDROID WIDGETS TO LIFE
14: ANDROID DIALOG WINDOWS
15: ARRAYS,ARRAYLIST,MAP AND RANDOM NUMBERS
16: ADAPTERS AND RECYCLERS
17: DATA PERSISTENCE AND SHARING
18: LOCALIZATION
19: ANIMATIONS AND INTERPOLATIONS
20: DRAWING GRAPHICS
21: THREADS,AND STARTING THE LIVE DRAWING APP
22: PARTICLE SYSTEMS AND HANDLING SCREEN TOUCHES
23: SUPPORTING DIFFERENT VERSIONS OF ANDROID,SOUND EFFECTS,AND THE SPINNER WIDGET
24: DESIGN PATTERNS,MULTIPLE LAYOUTS,AND FRAGMENTS
25: ADVANCED UI WITH PAGING AND SWIPING
26: ADVANCED UI WITH NAVIGATION DRAWER AND FRAGMENT
27: ANDROID DATABASES
28: CODING A SNAKE GAME USING EVERYTHING WE HAVE LEARNED SO FAR
29: ENUMERATIONS AND FINISHING THE SNAKE GAME
30: A QUICK CHAT BEFORE YOU GO
What You Will Learn
Master the fundamentals of coding Java for Android Pie
Install and set up your Android development environment
Build functional user interfaces with the Android Studio visual designer
Add user interaction,data captures,sound,and animation to your apps
Manage your apps’ data using the built-in Android SQLite database
Find out about the design patterns used by professionals to make top-grade applications
Build,deploy,and publish real Android applications to the Google Play marketplace
Authors
John Horton
John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps,games,books,and blog articles. He is the founder of Game Code School

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